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Description
SPECIFICATIONS
Brand Name: asmodee
Origin: Mainland China
Recommend Age: 14+y
Choice: yes
《7 Wonders》 includes seven famous civilizations in the history of the world, they are: the Olympian God, the Hanging Gardens of Babylon, the Lighthouse of Alexandria, the Temple of Artemis, the Colossus of Rhodes, the Mausolsky Temple and the Pyramids of Giza.
In the game, the players will be the leaders of one of the seven civilizations, personally visit the history, through cooperation and competition with the players, lead the civilization through three times, and finally create a unique culture and technology, complete their own civilization.
Introduction to rules
Introduction to the rules of the game: The core rules of "Seven wonders" is the round draw scoring system, players will get 7 cards as their hands at the beginning of each era, after choosing a card as their own to play, the hand to their next home, and then repeat this link, until each player only has one hand card, then each player abandoned the last hand card. The player with the highest score after three eras is the winner.
There are seven types of Seven Wonders cards, but generally speaking, they can only be divided into two types: the scoring cards and the resources needed to play the scoring cards. There are four scoring cards: Blue Culture, Green Technology, Red Military, and Purple Chamber of Commerce. Different kinds of cards are scored in different ways: blue cards are awarded points directly on the card; green cards are awarded points with more cards; red cards are compared to the player's upper and lower house at the end of each phase; purple cards are awarded points with more military marks. There are three types of resource cards: brown basic resource cards, gray advanced resource cards, and yellow market cards. Of these, the first two directly generate resources for the player who has them, while yellow cards are very flexible and each has a different effect.
In addition, each civilization has its own miracle, and the player can choose not to play the card he chooses during the turn and instead use it to build the miracle. Completed miracles can provide the player with points or other rewards.
In the game, the players will be the leaders of one of the seven civilizations, personally visit the history, through cooperation and competition with the players, lead the civilization through three times, and finally create a unique culture and technology, complete their own civilization.
Introduction to rules
Introduction to the rules of the game: The core rules of "Seven wonders" is the round draw scoring system, players will get 7 cards as their hands at the beginning of each era, after choosing a card as their own to play, the hand to their next home, and then repeat this link, until each player only has one hand card, then each player abandoned the last hand card. The player with the highest score after three eras is the winner.
There are seven types of Seven Wonders cards, but generally speaking, they can only be divided into two types: the scoring cards and the resources needed to play the scoring cards. There are four scoring cards: Blue Culture, Green Technology, Red Military, and Purple Chamber of Commerce. Different kinds of cards are scored in different ways: blue cards are awarded points directly on the card; green cards are awarded points with more cards; red cards are compared to the player's upper and lower house at the end of each phase; purple cards are awarded points with more military marks. There are three types of resource cards: brown basic resource cards, gray advanced resource cards, and yellow market cards. Of these, the first two directly generate resources for the player who has them, while yellow cards are very flexible and each has a different effect.
In addition, each civilization has its own miracle, and the player can choose not to play the card he chooses during the turn and instead use it to build the miracle. Completed miracles can provide the player with points or other rewards.
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